Senior Level Designer

RIKA LIM

As Level Designers, we aim to achieve a realization of gameplay and world with layouts that are engaging to navigate in. With interesting gameplay ingredients and objectives as compliment to the layout will also provide meaningful replayability & scalability. And most importantly, a good balance of logic and fun is important in creating the world and spaces.

GETTING STARTED

Portfolio

ARC Raiders
Released Video Game Titles

Credits in Video Games Development

Video Games
Assassin's Creed Odyssey - Heart Island
Game Development

Project Reels, Articles and Panel Discussion

Level Design
SheCodes Workshops
MISCELLANEOUS

Personal Learning and Development

Misc